Monday, 31 October 2011
Volunteer's drive
Sunday, 23 October 2011
Coal story, bro; narrative content and the format
Really? You too?Journey To The End Of Coal allows you to uncover the grave story behind millions of Chinese coal miners. Everyday these people risk suffocation, gas poisoning, roof collapse and many other mining hazards in order to pay for China's economic success. The cost of which, is often undermined; rivers are polluted, land is destroyed, and safety practices as well as human rights are neglected. It is a miracle which did not happen without much sacrifice.


..or pieces. Your choice. "mUAHAHHAeehaehaeeeh."
In a documentary film, the spectator views a sequence of images in time without any control over the outcome. Inversely, web documentaries require participation and interaction in order to function. As such, the role of the spectator is transformed into that of a seeker, exploring the data presented through a series of connected spaces, through engagements with a virtual interface. The neat thing about the format is that people may choose only the topics which interests them. Additionally, I would say that the outcomes that storytellers choose to depict can add extra weight to the moves made by the user, which would help create a more personal bond with the subject.
Above - Journey To The End Of CoalBelow - 428: In a Blockaded Shibuya
While web documentaries can be seen as an extension to traditional forms, the format which the stories are presented is borrowed from computer games. The system of branching narratives used in the above example is one which has been present through the adventure games of old, up till the visual/sound novel games which are popular in Japan. Likewise, the idea of using multimedia (sound, music video blah blah) to enhance the experience has also been part of gaming's bag of tricks.
Screencap of an interactive adventure game, Heavy RainPersonally I feel that these interactive elements can help drive the story. But it's not going to replace traditional documentaries though; it has it's place, on the web, accessible at any time & place. That said, there also needs to be a careful balance of the amount of interactions available. Too many choices would make navigating the documentary a headache, while too few a choices would make it appear linear. The architecture of the contents must be well mapped, lest the user becoming lost and losing interest.
Protip: Check out http://www.klynt.net/, they got an interactive editing & publication tool which was used to make Journey To The End Of Coal.
Saturday, 8 October 2011
Visualization much?
SlagsmÄlsklubben by Tomas Nilsson
Friday, 7 October 2011
xxx

Monday, 3 October 2011
20XX - when robots have ruled the world
- 30 Mar 2010
This kind of automated aggregation however..
Algohohohoho
Algorithms are shaping our world; Yes, but only if we allow them to. Kevin makes a point to highlight that the technological-world is pretty much active, and is capable of producing consequences that have advanced beyond our designs. The Flash Crash example which he cited, revolved around the trading of cyber intelligence on Wall St. and the the high-speed computation frequencies between blackbox algorithms, all operating without human interventions.
No shenanigans, k?
... Thankfully, our local web new aggregators are much dumber, and function OH SO MUCH differently from business intelligence; In contrast, they run at a snail pace, reason being that THEY ARE GENERALLY RELIANT on the inputs of many netizens and in-house regulators, PROVIDING DATA TO HUMANS (mostly).
Take Digg for example: News contributors posts links of news content from the web, and it's algorithm ranks them for display based on the amounts of user diggs/votes, with some degree of randomization. The latest and most highly voted links float up the list, and is seen by more visitors.This gives us a snap-shot of what the citizens of the internet are thinking about at the moment.
Other forms of online news aggregation: Delicious allows registered users to share and tag links, assigning subject matter which can be searched by others. Reddit's approach let users cut/paste extracts of articles, providing a quicker read. There is also the aggregator-of-aggregators, Popurls, which displays top stories of the above sites.
Personally! The best thing about social-algorithm-aggregation, as opposed to traditional mainstream syndications, is that it offers an alternative insight, of pop-culture, collected/shared by the internet... which sometimes prove serendipitous.
Sunday, 2 October 2011
Track on successful surival check, DC10
Still, even if all the data is out there, would people be able to make sense of it?
To help visualize all these, several tools are made available on the site. Example: this view for the global breakdown of funding utilizes simple bars and charts to convey the scale of distribution for each of the 3 funding categories, and their various programs, all in relation. No chart junk. Also, these views make use of interactive components, such as rollovers, which help layer the information, and reduce the initial complexity of each data set, like Tufte suggests.

Speaking of Tufte, the Lights-on map, which was designed by him, gives viewers an overall sense of the project's coverage over time. It overlays fund recipient information with geographical data, and shows the distribution over a period from February 17, 2009 to December 31, 2010, by having nodes appear gradually on a map, with a graph on the side plotting the total amount spent over this time. Really neat.
.. and because of the open nature of this project, maps like the above can be created by any developer, an aspect which I find really interesting! The Recovery API is made open to public, and allows all these data to be queried by custom applications. This allows writers, programmers & artists to craft out stories and tools to help make further sense of all these data, in a journalistic format.
Check: http://www.propublica.org/tools for more stories and apps!
Monday, 12 September 2011
//TODO: Food in video games?
Sunday, 11 September 2011
Sight, sound & scent: Old airport road
Soundscape and visuals, on location @ Old airport road
Here in a nostalgic place once again, on a Sunday when I should be sleeping in. The Goodman Arts Centre, and Singapore Biennale 2011 Open House: I seem to be coming around here a lot, recently, though never actually stopping to dine. Now I wonder.. when was the last time?
A short distance from Mounbatten MRT station, this wonderful place is home to many stalls & is famous for it's hokkien mee, char kway teow, satay, plus other kinds of local dishes. Hawker food, seems to be a part of Singaporean culture, and to her people, eating is often considered an enjoyable past time, so much so that they would travel far & wide to satiate their tastes.

Old airport road food center is just a hive of activity; While the crowd changes, the same noise and chatter remains. Everywhere, it is loud and full of life: smatterings of dialog and dialect. Elsewhere, at the neighbouring food centres, tables are empty, the atmosphere cold, even as the sun continues to beat.
The food culture of this sunny island is diverse. Unlike how.. say a, burger, can be associated with American cusine, or sushi, to the Japanese, it is difficult to have a dish which would represent the various ethnic groups of this land. But it is this diversity that allows the people here to create dishes which are cross-cultural, mixing styles and creating foods such as fish head curry, laksa and satay bee hoon.

I've been transformed into a tourist; Slinking around, camera in hand, I'm an observer, a stranger to this land. As I pass by these people, I snap photos. Yet, no one pays attention: their gazes stay focused, utensils an extension of their body.
It's at places like hawker centers that Singaporeans from different backgrounds can dissolve and enjoy food together. Food can be seen as an important factor to the unifying the identity of the nation.

Options: decisions. Anticipation: satisfaction. With only stomach for so much, maybe next time would be different.
Saturday, 27 August 2011
Actual content! And Cartoons, people!
Sheila M. Sofian creates stylized films using a mix of animation and narration, portraying social issues in a way similar to documentaries. She has up to date produced, directed and animated 6 independent works which have won international awards, and are distributed both educationally and in home video markets.
Ms.Sofian's graduate work @ Rhode Island School of Design was Mangia! (1985), a 2mins film with visuals created by photographing blurry paint-on-glass. It depicts swirly motions of landscapes & figures of her overseas exchange program to an Italian family, overlaid with dialog from each member, creating a sort of documentary to their daily lives.
Later she made Survivors (1997), featuring a similar graphic style, but tackles the much darker issue of domestic violence. The work journals the research and interviews she had with women & child victims, creating a visualization of their suffering through fluid paintings, real voice overs and music. It was extremely well received, winning several awards across many countries. Perhaps the highly expressive yet, subtly abstract visuals show, as well as allow viewers space to imagine the issue, in a manner more effective than real life interviews with DV victims (whom have their identities covered).
Thinking back to the Three Women video by Eric Maierson, despite having having different presentation styles, both contained a fake: fictional visuals - Survivors & scripted audio - Three Women. However, the meaning behind these 2 works are strong & undeniable when it is able to move & stop people, as well as change lives for the better.
I'm glad to have had the chance to attend the joint sharing session by Ms.Sofian and her husband, Mr.David B. Fain today, on a synopsis of the past 25 years of their respective careers in the animation industry. It was extremely nice of them to talk from their student projects (using archaic animation methods) to the differing types of work that these 2 wonderful people receive today, despite having graduated as animators/film makers from the same school!
Bio:
Sheila M.Sofian is an associate professor at the University of Southern California, where she teaches a popular Documentary Animation Producion course. She holds a BFA from the Rhode Island School of Design and an MFA from the California Institute of the Arts.
Tuesday, 23 August 2011
Write stuff on Journalism here
Updates, preferably once per week.

